First RtR Full Block Draft! - 5/8/13

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So, earlier this evening I got a chance to draft the full block at my local store, and I set aside my deck afterwards so I could share it with you.  I ended up first picking a Ruric Thar, the Unbowed and I was pretty happy about that.  I was willing to go into a third color if necessary, but thankfully I picked up a good amount of on color playables in pack one, and got a pretty amazing signal pack two getting passed a Rubblehulk, Ghor-Clan Rampager, and Skarrg Guildmage.  I ended up going 3-0, which I was pretty pleased about.  We had a turnout of ten people, so there were only three rounds and then payout.

Creatures: x16

1x Centaur's Herald

1x Skarrg Guildmage

1x Gore-House Chainwalker

1x Skinbrand Goblin

1x Brushstrider

1x Frostburn Weird

1x Ember Beast

1x Rubblebelt Maaka

1x Ghor-Clan Rampager

2x Smelt-Ward Gatekeepers

1x Towering Thunderfist

2x Scab-Clan Giant

1x Rubblehulk

1x Ruric Thar, the Unbowed

Spells: x7

1x Weapon Surge

1x Madcap Skills

1x Gruul Keyrune

1x Armed // Dangerous

1x Arrows of Justice

1x Explosive Impact

1x Street Spasm

Lands: x17

1x Selesnya Guildgate

1x Simic Guildgate

1x Gruul Guildgate

9x Mountain

5x Forest

 

The deck played really well for me.  I had a lot of two-drops that were solid enough to help me survive to my late game, which was also substantial.  The Scab-Clan Giants were heavy hitting value creatures.  I got to play them in two different matches, and they just murdered creatures both times, and one was a Maze Sentinel after blocks in postcombat.  Weapon Surge played really nicely.  This is sure to be a huge blowout trick with multiple creatures at such a cheap overload.  I was hesitant to play the Smelt-Ward Gatekeepers because I thought they might not have enough value, but they played perfectly fine.  I stole creatures a couple times thanks to the fact that I had three gates.  It also should be noted that the gates seldom slowed my pace at all, so despite not having a ton of needs for the Selesnya or Simic guildgate, they can still work alongside Gatekeepers.  Keep in mind that a turn one Simic Guildgate could still get me a turn two Frostburn Weird with a mountain follow up, and that Selesnya Guildgate can actually activate Towering Thunderfist's Vigilance ability.  Finally. Armed // Dangerous had some devastating effects for me tonight twice.  The first time was Armed on a Ghor-Clan Rampager for ten trample, double striking damage.  The second was on a 3/3 centaur token.  This time the card was fused, and I swept his board of four creatures at the cost of my token and the Armed // Dangerous.  Needless to say, it felt really good.  Hope you enjoy the obligatory cat pic :)  Have a good one.  Can't wait to draft the full block online.  I'm constantly putting up new listings in my Ebay store, and all purchases benefit me greatly and are very much appreciated, so check it out if you get a chance.  Thanks guys!

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